![]() Providing the main features of the game for free is a key change in this direction. Even if someone can try a game for free, the idea that they would have to pay something in the future to play that game long term, can be a big enough deterrent for many people, that it would prevent them from even trying the game to begin with. Many people ‘expect’ to be able to play online games, unrestricted and indefinitely, for free. The upcoming changes are designed to better fit with modern industry standards. This is the third in a series of updates focussing on improving the match experience.At a high level, the aims of this overhaul of the game are as follows:īetter fit with modern industry standards and new user expectations which tactics people are using and which types of players people are looking to recruit), so be prepared to play some games to test out some new tactics to help adjust to the significant changes! We expect there to be a significant shake-up to the tactics and player meta (i.e. Many of these new roles additions/changes were created in order to enable more types of tactics to be created (and to provide some additional counters to the more popular tactics). There have been numerous updates to current player roles and some brand new player roles created. From a visual point of view, the way the ball is represented when it is off the ground is much clearer. ![]() ![]() There have been significant improvements to player decision-making with regards to passing, shooting, dribbling, and heading, as well as both defensive and offensive movement. Much of it has been incorporated into this update. ![]() Thanks for all the feedback people have been providing. This update primarily focusses on improving the match engine itself, with a particular focus on player decision-making. ![]()
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